08.07.2008, 02:24
About the forest (woods):
There is the [Wood] section which is responsible for the 3D appearance of forests for example:
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
On the other hand in the [Fields] section one has
...
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
...
Wood0 is the texture which will appear UNDER the 3D forest defined in the [Wood] section
In fmb or gimp or whatever image prog if you want to put forest on a map it is this wood0 which you paint or add. In gimp the wood0 is R=G=B=24 (saw some other numbers posted in this forum but with gimp I can bet 10 boxes of Killkenny I'm right)
Wood2 is the texture which will show how the forest looks in the distance. When close you see the 3D aspect of the forest but when forest is far the 3D aspect disappears and you just see a 2D texture, namely the texture is entered in the wood2. Just experiment and see what i mean.
In case you overlooked it, there's vpmedia's texture library showing all textures as screenshots, very nice thing when you're at a loss what texture to use also to have an overview of all of them, thumbs up:
(The link is inoperative)
There is the [Wood] section which is responsible for the 3D appearance of forests for example:
[WOOD]
Wood0 = forest/winter/Wood.tga
Wood1 = forest/winter/Wood2.tga
Wood2 = forest/winter/Wood3.tga
Wood3 = forest/winter/Wood4.tga
Wood4 = forest/winter/Wood5.tga
WoodMask2 = forest/winter/WoodMask.tga
WoodMask3 = forest/winter/WoodMask2.tga
WoodMiniMasks = forest/winter/MiniMask.tga
SideWood = forest/winter/WoodSide.tga
On the other hand in the [Fields] section one has
...
AirField0= land/winter/airfieldGr.tga
AirField1=
AirField2=
AirField3=
Wood0 = forest/winter/forestGr.tga
Wood1 =
Wood2 = forest/winter/WoodFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
...
Wood0 is the texture which will appear UNDER the 3D forest defined in the [Wood] section
In fmb or gimp or whatever image prog if you want to put forest on a map it is this wood0 which you paint or add. In gimp the wood0 is R=G=B=24 (saw some other numbers posted in this forum but with gimp I can bet 10 boxes of Killkenny I'm right)
Wood2 is the texture which will show how the forest looks in the distance. When close you see the 3D aspect of the forest but when forest is far the 3D aspect disappears and you just see a 2D texture, namely the texture is entered in the wood2. Just experiment and see what i mean.
In case you overlooked it, there's vpmedia's texture library showing all textures as screenshots, very nice thing when you're at a loss what texture to use also to have an overview of all of them, thumbs up:
(The link is inoperative)