Carrier Takeoff Mod 5.3.3 (updated 7/23/2009)
#76

rollnloop Wrote:Issue: visual bug
Description: the right F4U hits Essex turrets while taking off (visually only, no damage)

....

I think something between B3 and B4 would "look" slightly more realistic, but the issue is quite minor, compared to possible worse problems at take off.

Accelerated time still doesn't work, but i didn't expect it to work yet anyway.

Yes, there will be cases where a part of an AI wing will slice through something on deck. This was actually true insome cases in the previous betas too. I'm not sure about Essex.

It doesn't do any damage to the aircraft or the ship, and it would add a lot to the code complexity to make sure that never happens. So that's something that I'm probably not going to worry about in the near future. (You shouldn't be watching the AI anyway...it only encourages them. Smile )

And you're right, I haven't looked at the 2x/4x/8x issue yet.

Thanks for the feedback. And thanks very much for including the mission file! That makes troubleshooting a lot easier.

Fireball
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