13.07.2008, 00:46
hi guys
This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.
Any luck?
This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.
Any luck?