Mod analyser
#3

WTE_Pharoah Wrote:hi guys

This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.

Any luck?

*sigh*

To be blatantly honest Pharoah, AAA doesn't NEED to do that. We police the mods that are supplied, or even discussed on this site. As Boomer alluded to, we do NOT allow FM/WM/DM mods on this site, and to be blatently honest, such a server based check for any sort of mods would be next to useless at anyrate! (This is considering there is no 'tell tale' signs of any sort of modification)

If people stopped thwarting our (AAA) efforts here and followed our rules, there would be no need for it at all!
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