Mod analyser
#5

WTE_Pharoah Wrote:hi guys

This has probably been asked elsewhere but I thought I'd ask again - has someone started work on some sort of server-side mod analyser program? from a lot of the posts I've seen on the official IL2 forums, a lot of questions have been raised about actually policing what mods players can/should have when they join a server. this ensures that no banned or unwanted mods (eg. something that changes the FM, damage or weapons characteristics, etc) are allowed via a scan of a player's setup once they join a server.

Any luck?

+1, would like to see this as well it along the lines of my ONLY point of contention since mods came out.........It's not what AAA produces that is the issue if the policy here is followed. It's what other less scrupulous groups do to even individuals. What's more such a checker could be made so anyone using it could only use mods (or none) officially routed through AAA......In a sense then in that even non-modders would use this, ALL mods would have to be routed through here so essentially cornering the mod-distribution market.

AAA would be THE place for ALL modders and non alike.

K2
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