Mod analyser
#16

Even if there was a analyser, which I pointed out in my earlier post (apparently which is beside the point :rollSmile Even if such a program/utility was assembled, it would be pathetically useless. The problem is what the hell is it going to scan for? Ok sure, set it to scan for weapon files.... Yes ok, now it picks up said files, but what is it going to compare it with? a Stock file? Yes that works fine, until you look at the fact that that person could have new aircraft installed. Bugger, now that doesn't work.

Lets try Flight model. Which flight model? Ok say the Me-210's. Oops now, you have the 410 installed, based off a modified 210. You cannot join. This is presuming you have it searching for these particular files extracted from the .sfs, and within the Mod folder, which would be pointless given these issues. The only other option is having it open and scan those files for certain data entries. Now we have an issue with load time etc, and even then - it would need to be updated almost weekly with updated data from new mods. It just isn't going to work.

The only way it COULD work is to take known mods, and have it search for copies of THOSE files on each client. Then you have a problem with if it doesn't find a close enough variant of the specified mod. Then you have the problem of other mods that utilise particular files - innocently, now causing people to be refused access.

The problem is, regardless if making such a utility is possible, what the HELL is it going to check? This was the problem 8 months ago, this is the problem now, this will be the problem 8 months from now.

And, as I and others have already said. Its not AAA's duty, or problem to pander any further to the paranoia.
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