24.07.2008, 21:01
I think German bombers gave rudder controls but nothing else for the bombardier (when at his aiming station), but I am not sure of this.
A bombardier without controls could be perfectly reasonable: British bombardiers instructed the pilot over the intercom with calls of "right", "left-left", "steady", etc ("left-left" was used as the 'left' command to avoid confusion from garbled comms).
Teamspeak is a great tool and everyone should be using it anyway, so it would be perfect for this.
I am not sure what systems were in place for other nations' bombers.
If dual control were to be implemented I think that control switching would be necessary. I.E. - control input is not shared, but can be passed from one player to another by some mechanism or other.
If controls were fully shared, it would be too easy to be at cross-purposes ('bombardier' pilot tries to maintain bomb run while 'pilot' pilot tries to evade fighters, chaos ensues...).
Either method would be hugely complex and a Big Deal for any programmer, let alone the brave souls here at AAA who are working with reverse-engineered code and without the original developers' comments. If anyone decides to take this on I wish them luck!
A bombardier without controls could be perfectly reasonable: British bombardiers instructed the pilot over the intercom with calls of "right", "left-left", "steady", etc ("left-left" was used as the 'left' command to avoid confusion from garbled comms).
Teamspeak is a great tool and everyone should be using it anyway, so it would be perfect for this.
I am not sure what systems were in place for other nations' bombers.
If dual control were to be implemented I think that control switching would be necessary. I.E. - control input is not shared, but can be passed from one player to another by some mechanism or other.
If controls were fully shared, it would be too easy to be at cross-purposes ('bombardier' pilot tries to maintain bomb run while 'pilot' pilot tries to evade fighters, chaos ensues...).
Either method would be hugely complex and a Big Deal for any programmer, let alone the brave souls here at AAA who are working with reverse-engineered code and without the original developers' comments. If anyone decides to take this on I wish them luck!