26.07.2008, 02:23
Not sure about the total number, or what would be a meaningful figure to use.
Perhaps the number of texture pixels on map_T would be the thing.
My source maps for painting map_T was an old 1:300000 Bartholomews Road Atlas which I tore the pages out of to scan. I then used various sources to trim back the post 1945 city sprawl.
Using the 1:300000 I painted village texture for every named village dot on the map. For England I used 1:250000 OS Maps.
Possibly of more relevance is the object count. I am "budgeting" 1.3 to 1.5 million objects for the total map (108160 sq km), an average of 13 objects per sq km. The Part 1 map is broadly in line with this.
Since Bay of Biscay is so much sea you could probably increase the density for the land areas, but there is also a practical limit of numbers of objects on screen at any time, as you probably know.
Perhaps the number of texture pixels on map_T would be the thing.
My source maps for painting map_T was an old 1:300000 Bartholomews Road Atlas which I tore the pages out of to scan. I then used various sources to trim back the post 1945 city sprawl.
Using the 1:300000 I painted village texture for every named village dot on the map. For England I used 1:250000 OS Maps.
Possibly of more relevance is the object count. I am "budgeting" 1.3 to 1.5 million objects for the total map (108160 sq km), an average of 13 objects per sq km. The Part 1 map is broadly in line with this.
Since Bay of Biscay is so much sea you could probably increase the density for the land areas, but there is also a practical limit of numbers of objects on screen at any time, as you probably know.