27.07.2008, 13:49
Fly! Wrote:Good progress on this. One improvement would be if the heavy black smoke from the damaged AC dissipated at the end of the trail. Now it looks like a cat's tail. Thanks 4 your work!
Thanks for all the kind words everyone!
Fly, the way the effects were setup they were (i think) built around the idea of useing the 2d to save FPS and give a good dissipating effect to the smoke trail. They had no intent of going full volumetric for whatever reason.... Prolly too busy working on the Lerche.... :roll: So its not really meant for full volumetric smoke, hence the cattail effect along with the cotton ball effect.
If i had my java questions answered i could probably fix this so its more refined and better fps, but sadly i don't.
Like i said in previous posts i'm constantly trying my best to tweak this so its realistic, and somewhat easy on PCs. I'm trying to get the cattail effect to go away and make the smoke dissipate more naturally.
Best thing to do is to just try to look away from the FPS hit bug, and the cattail, and whatever else is out of place. As it is certainly much much better than the previous, and we all put up with that for a while.