29.07.2008, 10:10
I reckon your problem is that you still have one object missing from your install. Probably the infamous "Blister" that Canon forgot to include in his BoB map. Not sure if he ever updated the map to include this essential item (can't save a mission without it). Maybe thats why so many are still having greif.
From page 6 of the, BETA - English Channel 1940 (4.09) thread:
..........................................
Canonuk wrote:
"Right - I've discovered one custom object I forgot to include.
Place this folder in CAN_Objects\3do\Buildings\Pacific
http://www.canons-skins.com/aaa/Blister.zip
You'll need to use my static.ini for the correct entry. "
..........................................
Note: You don't need the whole static ini if you prefer to keep your own. You can just add these lines from Canon's to yours...
[buildings.House$Blisterhangar]
Title Blister_Hangar
MeshLive 3do/Buildings/Pacific/Blister/live.sim
MeshDead 3do/Buildings/Pacific/Blister/dead.sim
AlignToLand 0
AddHeightLive -7.0
AddHeightDead -7.0
Body RockBig
Panzer 0.50 //0.20
Do that, and also put the Blister files in the mods folder too (3do\Buildings\Pacific) and you should then be right. :wink:
From page 6 of the, BETA - English Channel 1940 (4.09) thread:
..........................................
Canonuk wrote:
"Right - I've discovered one custom object I forgot to include.
Place this folder in CAN_Objects\3do\Buildings\Pacific
http://www.canons-skins.com/aaa/Blister.zip
You'll need to use my static.ini for the correct entry. "
..........................................
Note: You don't need the whole static ini if you prefer to keep your own. You can just add these lines from Canon's to yours...
[buildings.House$Blisterhangar]
Title Blister_Hangar
MeshLive 3do/Buildings/Pacific/Blister/live.sim
MeshDead 3do/Buildings/Pacific/Blister/dead.sim
AlignToLand 0
AddHeightLive -7.0
AddHeightDead -7.0
Body RockBig
Panzer 0.50 //0.20
Do that, and also put the Blister files in the mods folder too (3do\Buildings\Pacific) and you should then be right. :wink: