[MOD] NewMat mod - Shining symbols and numbers Update to 2.3
#68

spinnetti Wrote:ok, is it just me? none of the links have a valid file extension. How do you open this thing?

thnx
Just rename it and open it. The .7z files can be opened with 7zip.

About the clearcache=0 thing, there's no need. Just paste the 'cache' folder in a ...\files\paintschemes directory in stead, and no one can erase it but you.
I've been looking into how the game sticks the decals onto the planes. I found sets of overlay .mats in each ...\3Do\planes folder that specify the kind of decal, but if you change the alpha settings there, nothing happens in game, and changing the referenced .tga changes nothing either. I don't get it, and I don't know java to save my life, or to find out.
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