What's the correct way to employ CS?
#19

Hi, lowfighter,
here is the text of vol_ita_load.ini. I hopeI've undestood correctly your "paste here" (paste in my message!). I remark that this file refers to [static] vol_ita_actors.static. Is it that the problem. Must I change it with [static] MWactors.static?

[MAP]
ColorMap = vol_ita_map_c.tga
HeightMap = vol_ita_map_h.tga
SmallMap = map_M.tga
TypeMap = vol_ita_map_T.tga
FarMap = vol_ita_map_F.tga
ReflMap = vol_ita_map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
vol_ita_ed_m01.tga
vol_ita_ed_m02.tga
vol_ita_ed_m03.tga
;ed_h.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=6
DECLIN = 0
PRESSURE = 745
TEMPERATURE =25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
vol_ita_actors.static
[text]
vol_itatexts.txt

[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233


[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = Italy_DF/land/summer/LowLand_2neu.tga
LowLand1 = land/summer/Grnd/fields_proc015_512.tga
LowLand2 = land/summer/Grnd/fields_proc021_512.tga,2
LowLand3 = land/summer/Grnd/fields_proc018_512.tga,2
MidLand0 = Italy_DF/land/summer/macchia_neu4.tga,2
MidLand1 = Italy_DF/land/summer/dryland.tga,2
MidLand2 = Italy_DF/land/summer/dry1.tga,2
MidLand3 = Italy_DF/land/summer/macchia_neu3.tga,2
Mount0 = Italy_DF/land/summer/macchia_neu5.tga,2
Mount1 = Italy_DF/land/summer/grass_macchia_rock_v2.tga,2
Mount2 = land/summer/Grnd/fields_proc019_512.tga
Mount3 = Italy_DF/land/summer/mount_top2.tga,2
Country0 = land/summer/dry2_v2.tga,2
Country1 = land/summer/Grnd/fields_grnd_02.tga
Country2 = land/summer/Grnd/fields_grnd_04.tga
Country3 = land/summer/Grnd/fields_grnd_04gr.tga
City0 = Italy_DF/land/summer/MidCity.tga
City1 = Italy_DF/land/summer/DownCity_dry.tga
City2 = Italy_DF/land/summer/CenterCity_dry2.tga
City3 = Italy_DF/land/summer/factory_dry.tga
AirField0= Italy_DF/land/summer/dry2_v2.tga,2
AirField1= Italy_DF/land/summer/Lowland_dry.tga,2
AirField2= Italy_DF/land/summer/macchia_dry.tga,2
AirField3= land/summer/airfieldGr.tga
Wood0 = Italy_DF/land/summer/macchia_neu4.tga,2
Wood1 = Italy_DF/land/summer/vulcan.tga
Wood2 = Italy_DF/forest/summer/ItaWood_far.tga,2
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/coastline.tga
;Water3 = Italy_DF/water/dune_beach.tga
Water3 = land/summer/grnd/fields_sand3.tga
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