Trees in the road
#12

Hi Fabian!

What I'm working on is a way for "woods" not to leak into water - like "lowlands".
Re-painting "lowlands" to look like "woods" and re-naming does work (sort of).
The new "woods" doesn't mesh well with the old and some other tiles as well.
An easier and better fix would be to change the properties of "woods".
I suspect there is a C++ class called something like "tfNotWriteZ" that controls this.
Or, it may be as simple as a text file change.
And I could be completely or partially wrong about the whole thing.....
I'm going to keep plugging away at it.

Thanx for that great Slot map.
Keep up the good work
bigchump
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)