07.08.2008, 01:37
I am, and no worries Nick, I hope it was just a little misunderstanding by renmik, e.g., something lost in translation. I also had a good laugh at your post, especially regarding your dog giving you "the funny tilted look". Now THAT would be really serious, wouldn't it?!
But back on topic: 48 or 64 player limit would be great for large co-op missions, especially that the co-op server controller has all those CPU load tracking, bandwidth utilization and bandwidth management features. 32-player missions cannot push the current high-performance PCs and 100 Mbit/s connections to their limits, and the PCs are getting better at the user ends, too. So with some careful expansion, it would be interesting to allow more than 32 players in co-op missions and explore the capacity boundaries.
But back on topic: 48 or 64 player limit would be great for large co-op missions, especially that the co-op server controller has all those CPU load tracking, bandwidth utilization and bandwidth management features. 32-player missions cannot push the current high-performance PCs and 100 Mbit/s connections to their limits, and the PCs are getting better at the user ends, too. So with some careful expansion, it would be interesting to allow more than 32 players in co-op missions and explore the capacity boundaries.