Autumn Textures for BoB - WIP (update 03/10/08)
#24

OK, so please

1: where should I paste these 2 files? bob_fields_1.tga, bob_fields_1.tree.tga

and where should I paste it here:


Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap  = map_M.tga
TypeMap   = CAN_40_map_T.tga
FarMap    = CAN_40_map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]

CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga

[TMAPED]
CAN_40_ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_40.static
[text]
texts_40.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds = sk_Clouds256.tga
  HighCloudsNoise = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/rom_swamps1.tga,2
LowLand1 = land/summer/rom_fields_LowLand1.tga,-2
LowLand2 = land/summer/sk_LowLand4_fields.tga,-2
LowLand3 = land/summer/rom_fields_MidLand1.tga,-2

MidLand0 = land/summer/sk_LowLand5_fields.tga,-2
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0   = land/summer/rom_mount0.tga
Mount1   = land/summer/sk_fields_mount2.tga,2
Mount2   = land/summer/rom_LowLand0.tga
Mount3   = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2

City0    = land/summer/sk_DownCity.tga
City1    = land/summer/sk_MidCity.tga
City2    = land/summer/sk_country_mount.tga
City3    = land/summer/sk_Factory1.tga

AirField0= land/summer/rom_air_fields_0.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0    = forest/summer/rom_forrestground.tga
Wood1    =
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga


Water2   = water/rom_CoastLine1.tga
Water3   = water/rom_fields_Beach.tga,2

thank you very much in advance!
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