Autumn Textures for BoB - WIP (update 03/10/08)
#60

reflected Wrote:OK, I give up, switch back to you original textures, Canon, and "patiently" wait for the final release.

You can have more autogenerated trees on my map without having to add new textures. Open up the load.ini file and replace the corresponding section with this:

[FIELDS]
LowLand0 = land/summer/rom_swamps1.tga,2
LowLand1 = land/summer/rom_fields_LowLand1.tga
LowLand2 = land/summer/sk_LowLand4_fields.tga
LowLand3 = land/summer/rom_fields_MidLand1.tga

MidLand0 = land/summer/sk_LowLand5_fields.tga
MidLand1 = land/summer/sk_LowLand3_fields.tga
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/rom_LowLand0.tga
Mount3 = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2

You'll need to have Forests=3 in your conf.ini but then you'll see big forests on my original textures.

Joe
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 13 Guest(s)