Autumn Textures for BoB - WIP (update 03/10/08)
#73

The texture looks amazing ingame, good job!

I have a Q though, I've made my own texture to match the colors etc of yours, and I've made a .tree.tga version of it. However I have no clue as to how to put it on the map and mix with yours.

Basically, I followed reflected's advice:
Quote:[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/bob_fields_2.tga,-2
LowLand2 = land/summer/bob_fields_2.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1

MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/bob_fields_2.tga
MidLand3 = land/summer/bob_fields_1.tga

Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_1.tga
Mount3 = land/summer/rom_swamps1.tga
And just swapped a few textures to use mine so that the tiling wasn't that obvious. But it made things worse!

The texture is 1024x1024 24bit TGA and the forest one is 512x512 greyscale. It also tiles properly
[Image: bobfields2sampleld8.th.jpg]

Any advice?

Btw if you want to include it in your texture pack just let me know!
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