18.08.2008, 15:47
Set your first waypoint near a "Seaplane Base" (the airfield icon placed on water). In the View/Objects/Aircraft select the 'Waypoint' tab. Go to the 'Type' box and select "Takeoff". The waypoint should snap to the airfield icon.
As for direction it depends on the surrounding terrain. As there is only one airfield icon for seaplane bases the aircraft will takeoff in the direction of open water/lowest terrain even if you set the second waypoint to go over land.
As for similar paintschemes on Stationary Aircraft, consider that most countries used the same basic paintscheme for all it warplanes. I don't think it would look unusual at all. However if it's a matter of historical correctness or country insignia......
You can set the fuel to "0" for an AI but if the plane is too close to shore it may jump up and destroy it's props when the mission starts or exhibit other erratic behaviors. If that's a problem try setting a stationary aircraft in front of it's flight path. As dumb as the AI is they won't (usually) fly into another parked aircraft. (They will run into/pass through other stationary objects though).
I hope this has been of some help.
As for direction it depends on the surrounding terrain. As there is only one airfield icon for seaplane bases the aircraft will takeoff in the direction of open water/lowest terrain even if you set the second waypoint to go over land.
As for similar paintschemes on Stationary Aircraft, consider that most countries used the same basic paintscheme for all it warplanes. I don't think it would look unusual at all. However if it's a matter of historical correctness or country insignia......
You can set the fuel to "0" for an AI but if the plane is too close to shore it may jump up and destroy it's props when the mission starts or exhibit other erratic behaviors. If that's a problem try setting a stationary aircraft in front of it's flight path. As dumb as the AI is they won't (usually) fly into another parked aircraft. (They will run into/pass through other stationary objects though).
I hope this has been of some help.