22.08.2008, 10:03
Okay. For the LAST time. This FPS loss when the on-fire parts hit the ground and stop is NOT CURRENTLY REPAIRABLE, whilst keeping the realistic smoke.
The FPS loss comes from the smoke particles bunching up in one point (because of the lack of movement) thus your system is trying to render all of those shadows each particle is creating on the other in one tight space and it cannot keep up.
The only 2 possible ways i see to fix this is either give the smoke a higher verticle accel rate. thus when it is on the ground, it will look like a rising smoke plume, but in the air this will look wierd when the plane is smoking.
The other way is if i can find the Java file that controlls the smoke and fire effects i could try and put in a modified line of code to get the smoking to stop when the part that is smoking is below a certain speed or possibly altitude.
The FPS loss comes from the smoke particles bunching up in one point (because of the lack of movement) thus your system is trying to render all of those shadows each particle is creating on the other in one tight space and it cannot keep up.
The only 2 possible ways i see to fix this is either give the smoke a higher verticle accel rate. thus when it is on the ground, it will look like a rising smoke plume, but in the air this will look wierd when the plane is smoking.
The other way is if i can find the Java file that controlls the smoke and fire effects i could try and put in a modified line of code to get the smoking to stop when the part that is smoking is below a certain speed or possibly altitude.