Map building question ... can't load in FMB+
#4

Hmm... I now have it so that I at least get a "load.ini error" message after about 5 seconds of attempted load in the FMB. I found that I had a static.ini file in my personal map folder, as a result of unzipping one of the map tools there. I deleted it.

Maybe now it is just a simple load.ini inconsistency? I can't find one - all I did was use a Slot load.ini, with changing all referenced map and file names to match mine. Is there something I need to do with flielist.txt? I've looked at that file, and I don't see any changes in it for the other new maps, which seem to be working fine.

My addition in all.ini:

Quote:dlv_Sinai dlv_Sinai/load.ini
dleg_Marianas dleg_Marianas/load.ini
Empty1a Empty1a/load.ini
My load.ini:

Quote:[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
;map_ed.tga
;ed_m03.tga
ed_m02.tga
ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=1
DECLIN = -23
PRESSURE = 760
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt

[WOOD]
;Wood0 = forest/summer/sk_Wood0.tga
;Wood1 = forest/summer/sk_Wood1.tga
;Wood2 = forest/summer/sk_Wood2.tga
;Wood3 = forest/summer/sk_Wood3.tga
;Wood4 = forest/summer/sk_Wood4.tga
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga

WoodMask2 = forest/summer/JForestMask.tga
WoodMask3 = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = MTO_Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga

Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
\\WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
\\WaterColorNV = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 = land/summer/mount.tga
LowLand2 = land/summer/mount.tga
LowLand3 = land/summer/grnd/fields_proc013.tga


MidLand0 = land/summer/mount.tga
MidLand1 = land/summer/mount3.tga,-2
MidLand2 = land/Pacific/ChichiGrass.tga,-2
MidLand3 = land/summer/mount.tga

Mount0 = land/Pacific/field5_burma.tga
Mount1 = land/summer/fields_dry.tga,2
Mount2 = land/summer/dry2_v1.tga,2
Mount3 = land/summer/dry2_v2.tga,2

Country0 = land/summer/burmavillage.tga
Country1 = land/summer/burmavillage.tga
Country2 = land/Pacific/burmatrib1.tga
Country3 = land/summer/bigcountry.tga

City0 = land/Pacific/fields_Imphal.tga
City1 = land/Pacific/field_Clay.tga
City2 = land/Pacific/field5_burma.tga
City3 = land/summer/factory.tga

AirField0= land/summer/airfieldGr.tga
AirField1= land/summer/fields_airfieldDesert.tga
;AirField1= land/summer/MTO_Air_Fields.tga,2
AirField2= land/summer/fields_airfieldDesert.tga
;AirField2= land/summer/MTO_Air_Fields.tga,2
AirField3=

Wood0 = forest/summer/JungleKTA.tga
;Wood0 = forest/summer/JungleGr.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga


Water2 = water/CoralCoastLine.tga,
Water3 = land/summer/grnd/fields_proc013.tga
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