25.08.2008, 13:36
ed_map_t
Defines areas of movement for ships or vehicles. Stops vehicles crossing rivers.
Same size as map_T, 8 bit greyscale tga.
Use two shades only, RGB 0 for land RGB 28 for water
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Generally any prefix can be used for the file names provided these are defined in the load.ini
This is useful to keep track of revisions or to produce different versions of the actors.static
eg: actors_May1940.static
When working with maps with a large number of objects FMB Map Editor may no longer be able to load the file. In this case Actors tools or Actors_CS need to be used to split the objects into selected areas so that these can be loaded separately for editing. For a dense map like Slovakia the largest area which can be edited in FMB Map Editor is roughly 50 x 50Km
To manage the actors files I have a main file called actors_master.static and sub files such as actors_21NE.static (which is the northeast corner of the map square with the coordinates 200,100)
The sub files are recombined with the master file when editing is completed taking care not to duplicate existing objects in the master. It may be necessary to split the master before recombining with the sub file in order to remove any existing objects in the sub area.
-----------------------
For the first version of the manual it will be sufficient just to note the existence of the special tools:
AutoPop; Actors_CS.exe, with a brief description of what they do.
The help files which come with these are self explanatory.
Defines areas of movement for ships or vehicles. Stops vehicles crossing rivers.
Same size as map_T, 8 bit greyscale tga.
Use two shades only, RGB 0 for land RGB 28 for water
-----------------------
Generally any prefix can be used for the file names provided these are defined in the load.ini
This is useful to keep track of revisions or to produce different versions of the actors.static
eg: actors_May1940.static
When working with maps with a large number of objects FMB Map Editor may no longer be able to load the file. In this case Actors tools or Actors_CS need to be used to split the objects into selected areas so that these can be loaded separately for editing. For a dense map like Slovakia the largest area which can be edited in FMB Map Editor is roughly 50 x 50Km
To manage the actors files I have a main file called actors_master.static and sub files such as actors_21NE.static (which is the northeast corner of the map square with the coordinates 200,100)
The sub files are recombined with the master file when editing is completed taking care not to duplicate existing objects in the master. It may be necessary to split the master before recombining with the sub file in order to remove any existing objects in the sub area.
-----------------------
For the first version of the manual it will be sufficient just to note the existence of the special tools:
AutoPop; Actors_CS.exe, with a brief description of what they do.
The help files which come with these are self explanatory.