25.08.2008, 16:29
I would try this
Set everything back to Zips textures. Then select one of my capped textures because it is easy to spot. Change one line, say Mount0, then fly it and see what areas are changed. Hopefully not the entire mntn range was made with just Mount0. It should have a mix of the 3 or 4 Mount lines and 1 or 2 Country lines. That is determined by the map maker. Try and keep a rough track on what areas get changed. Go back to your Load file change Mount0 back to Zips texture and change Mount1 to my capped texture. Fly again and see what changed. Continue this with the rest of the Mount lines and Country lines. Figure out what makes the majority of the landscape. If it is mostly Mount1, Mount3 and Country1 then mix up fsmd_mount1 and 2 with those. Try different mixes until you get the most random looking. Even I get repeated patterns in the online4summer and Slovakia maps if I dont have the right combo. Its hit and miss doing this and it takes a while. Thats why I included my load lines in the instruction file for people to paste and save them time and see my work quickly after downloading.
Another thing is if there is a 3 or 4 at the end of the load line then repetition is high.
Mount3 = land/summer/fsmd_mount1.tga,4
At that setting, its not just one tile put in that area but 4 or more tiles crammed into that one space. The rocks are smaller but you may see repeats if not combined well with other areas. Try having 2 or 1 as below.
Mount3 = land/summer/fsmd_mount1.tga,2
I tried to minimize that by covering up the larger rocks and gaps in the actual photo when I edited this without loosing the rock face character of it.
BTW I would keep Zips snow caps and not use mine. I just like his better
Ok fingers hurting. Sorry for long answer. Hope that helps. I havent figured this map out yet.
Set everything back to Zips textures. Then select one of my capped textures because it is easy to spot. Change one line, say Mount0, then fly it and see what areas are changed. Hopefully not the entire mntn range was made with just Mount0. It should have a mix of the 3 or 4 Mount lines and 1 or 2 Country lines. That is determined by the map maker. Try and keep a rough track on what areas get changed. Go back to your Load file change Mount0 back to Zips texture and change Mount1 to my capped texture. Fly again and see what changed. Continue this with the rest of the Mount lines and Country lines. Figure out what makes the majority of the landscape. If it is mostly Mount1, Mount3 and Country1 then mix up fsmd_mount1 and 2 with those. Try different mixes until you get the most random looking. Even I get repeated patterns in the online4summer and Slovakia maps if I dont have the right combo. Its hit and miss doing this and it takes a while. Thats why I included my load lines in the instruction file for people to paste and save them time and see my work quickly after downloading.
Another thing is if there is a 3 or 4 at the end of the load line then repetition is high.
Mount3 = land/summer/fsmd_mount1.tga,4
At that setting, its not just one tile put in that area but 4 or more tiles crammed into that one space. The rocks are smaller but you may see repeats if not combined well with other areas. Try having 2 or 1 as below.
Mount3 = land/summer/fsmd_mount1.tga,2
I tried to minimize that by covering up the larger rocks and gaps in the actual photo when I edited this without loosing the rock face character of it.
BTW I would keep Zips snow caps and not use mine. I just like his better
Ok fingers hurting. Sorry for long answer. Hope that helps. I havent figured this map out yet.