28.08.2008, 05:06
I doubt whether it would be possible to mod the existing angular road and rail layout.
The input data which defines these is an image file (map_T) with the pixels representing 200m squares.
Not sure what you mean about re-modelling the city templates.
This has already been done to a great extent -- starting with the non-mod Slovakia map and continuing with many of the mod maps ---- but this will always be a balance with achieving realistic FPS rates. Too many objects on screen at once makes the action stutter.
You will always need to trade off realism with playability.
On the Battle of France map I have sacrificed trees and walls in cities in exchange for the city being able to spread over a wider area. Its not possible to have both without FPS problems.
The input data which defines these is an image file (map_T) with the pixels representing 200m squares.
Not sure what you mean about re-modelling the city templates.
This has already been done to a great extent -- starting with the non-mod Slovakia map and continuing with many of the mod maps ---- but this will always be a balance with achieving realistic FPS rates. Too many objects on screen at once makes the action stutter.
You will always need to trade off realism with playability.
On the Battle of France map I have sacrificed trees and walls in cities in exchange for the city being able to spread over a wider area. Its not possible to have both without FPS problems.