zip_Alpen_beta + update available!

I have these in the Load.ini: all else is stock:

Mount0 = land/summer/fsmd_mount1.tga,4

Mount2 = land/summer/fsmd_mount3base.tga

Mount3 = land/summer/fsmd_mount3.tga

I concur in that I think the larger tiles really rid the map of any repetitiveness. I am generally pretty happy with it, except for one small area which maybe you can help me identify.

Here are some results:

[Image: aaalps-2.1-landtext.jpg]
I am certainly no geologist, but does this look OK? I live most of my life in the Great Plains- is this something occurring near foot hills?

[Image: aaalps-2.2-Mounttext.jpg]
I think this looks even better than it did before, although maybe it is the same from a different angle.

[Image: aaalps-2.3-Mounttext.jpg]
The tiling effect at higher altitudes seems to be gone 8) The larger texture seems to have done the trick Smile

[Image: aaalps-2.4-Mounttext.jpg]
Diving into a ravine where I might expect to see potential issues from the shear altitude changes, all looks fine!

[Image: aaalps-2.5-Mounttext.jpg]
This is the only anomaly I saw at high alt., and it is not a big issue, but only a slight distraction.

Sorry for multiple pix; if an issue I can just make them links. Was doing so demonstration purposes.

Thanks ZipZap for the great map, and also thanks phasmid for some really cool textures 8)


I love it :!:

Triad
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