28.08.2008, 14:44
Yah... not sure if anyone remembers the old board games by a company named Avalon Hill (and others similar). They'd have you reenact a battle like Gettysburg, Waterloo, etc, and the board was always based on hexes. At the time it was easier to organize 'zones of control' and have the variety of movement/influence. I had imagined that was why there was some geographic limitation to the way roads went, while rivers typically being wider had more flexibility.
I'd imagined that just maybe working at 200 or 300 percent may have a bearing on the outcome somehow, but no matter how big- when you reduce it down to the size to match the other map files, 4 pixels are still going to look like 4 pixels :?
Thanks for the explanation Zo
Triad
I'd imagined that just maybe working at 200 or 300 percent may have a bearing on the outcome somehow, but no matter how big- when you reduce it down to the size to match the other map files, 4 pixels are still going to look like 4 pixels :?
Thanks for the explanation Zo
Triad