28.08.2008, 17:59
canonuk Wrote:stanislao Wrote: Thank to fly_ZO and 2 bits for the explanation, certain it will be an hard challenge for whoever ..but i am absolutly sure that who resolve this problem will be the more remembered between all artists of this simulator.
I don't think it's resolvable at all. It's all to do with how the game assigns roads - they're RGB pixel values and therefore are mapped to pixel size.
I think it is. Ever heard of a Lagrange approximation? Roads can be rendered on adjecet tiles, no reason why they have to rendered on the tiles that define them.