28.08.2008, 18:28
fly_zo Wrote:Redwulf__32 Wrote:canonuk Wrote:stanislao Wrote: Thank to fly_ZO and 2 bits for the explanation, certain it will be an hard challenge for whoever ..but i am absolutly sure that who resolve this problem will be the more remembered between all artists of this simulator.
I don't think it's resolvable at all. It's all to do with how the game assigns roads - they're RGB pixel values and therefore are mapped to pixel size.
I think it is. Ever heard of a Lagrange approximation? Roads can be rendered on adjecet tiles, no reason why they have to rendered on the tiles that define them.
maybe cos of vehicles way-points/routes ..... :wink:
Z
Well....if you know where the roads are rendered then you know where to put the waypoints, don't you. Note that vehicle waypoints already "snap" to roads, why couldn't they snap to where the roads are/will be rendered?