Curved roads, railways and forest lines - alteration MOD's?
#21

Smile I think exactly like Senshi, I believe that this problem should be faced in two phases, first retexturing different models of roads with more natural curves, like the new textures of towns now utilized, it will consent to the mission builders full freedom of movement of vehicles, in a simulation of air-attach for example. Note that without the bond of 1pixel = 200 meters the course of a typical road should be much more rectilinear according with the natural morphology of the land, with a saving of 40 percent of sharp edges. Only in a second moment a more binding project over the structure of the game.
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