03.09.2008, 08:51
Could you please have a look at theese two sample maps:
http://zuti.mine.nu/MyUpload/maps.zip
Can you tell me why on the "empty1a" map city in lower left corner is nice and on "TstMat" it's nothing like on the first map? The load.inis are identical, so are the main values in map_t and map_h.
I'm at total loss here.
EDIT: Linear Dodge (Add) is the alternative in PS. Now to translate those RGBs to Grayscale and we'll see what that does. Still need someone to enlighten me about those city textures on the sample maps. Have no idea :S
http://zuti.mine.nu/MyUpload/maps.zip
Can you tell me why on the "empty1a" map city in lower left corner is nice and on "TstMat" it's nothing like on the first map? The load.inis are identical, so are the main values in map_t and map_h.
I'm at total loss here.
EDIT: Linear Dodge (Add) is the alternative in PS. Now to translate those RGBs to Grayscale and we'll see what that does. Still need someone to enlighten me about those city textures on the sample maps. Have no idea :S