04.09.2008, 03:39
Tigershark
unfortunately it is not while. maybe in future. tomorrow I depart at the seaside on 2 weeks...
magot
for example:
...
[WOOD]
Wood0 = forest/Wood0au.tga
Wood1 = forest/Wood1au.tga
Wood2 = forest/Wood2au.tga
Wood3 = forest/Wood3au.tga
Wood4 = forest/Wood4au.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/autumn/bob_fields_2_autumn_late.tga
LowLand1 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand2 = land/autumn/bob_fields_1_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand3 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
MidLand0 = land/autumn/bob_fields_2_autumn_late.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 =
Mount2 =
Mount3 =
Country0 = land/autumn/sk_country_mount_autumn_late.tga
Country1 = land/autumn/sk_country_mount_autumn_late.tga
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 =
City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1=
AirField2=
AirField3=
Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/autumn/bob_fields_2_autumn_late.tga
Water3 = water/Beach.tga
screen:
unfortunately it is not while. maybe in future. tomorrow I depart at the seaside on 2 weeks...
magot
for example:
...
[WOOD]
Wood0 = forest/Wood0au.tga
Wood1 = forest/Wood1au.tga
Wood2 = forest/Wood2au.tga
Wood3 = forest/Wood3au.tga
Wood4 = forest/Wood4au.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/autumn/bob_fields_2_autumn_late.tga
LowLand1 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand2 = land/autumn/bob_fields_1_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand3 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
MidLand0 = land/autumn/bob_fields_2_autumn_late.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 =
Mount2 =
Mount3 =
Country0 = land/autumn/sk_country_mount_autumn_late.tga
Country1 = land/autumn/sk_country_mount_autumn_late.tga
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 =
City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1=
AirField2=
AirField3=
Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/autumn/bob_fields_2_autumn_late.tga
Water3 = water/Beach.tga
screen: