Help needed - teytures (roady, railways, cities...)
#14

From what I understand, the above results have nothing at all to do with Gimp vs. Photoshop. The "automatic" tiling created by using MicroDEM with Clockwatcher's curves is the culprit. Depending on your load.ini, it aboslutely WILL leave your landscape looking like a mess.

I've chosen to avoid that with my map_t on the (still in infancy) Marianas map. I created a map_t from scratch using the un-blurred map_c, and the "borders" tool in gimp to highlight the coastlines to apply surf, and cleanly delineate land from water. Then I just blanket painted every bit of land as forest, and will be going back in, by hand, to "paint" in the individual textures I want. Which I imagine will be very time consuming, but I've only got a fraction of the land area that most other maps around here have. so it makes sense, but maybe for this project only. (and yeah, the automated MicroDEM textures looked awful on my map, too)

By now, though, you've probably figured out how to edit the Clockwatcher's dbf file used for the MicroDEM "automated" method. I bet it would be realtively simple to set it up to provide a slightly less varied appearance, and then make sure your load.ini settings match up with what you want at different elevations.
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