NTL_Darwin WIP
#97

Hey Neil, here you go

[MAP]
ColorMap = NTL_Darwin_Small_map_c.tga
HeightMap = NTL_Darwin_Small_map_h.tga
SmallMap = map_M.tga
TypeMap = NTL_Darwin_Small_map_T.tga
FarMap = NTL_Darwin_Small_map_F.tga
ReflMap = NTL_Darwin_Small_map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]

;ed_m03.tga
NTL_Darwin_Small_ed_m02.tga
NTL_Darwin_Small_ed_m01.tga

[TMAPED]
ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 54
PRESSURE = 745
TEMPERATURE = 20

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
NTL_Darwin_Small_actors.static
[text]
NTL_Darwin_Small_texts.txt

[WOOD]
Wood0 = forest/summer/NTL_Darwin_Small_Wood0.tga
Wood1 = forest/summer/NTL_Darwin_Small_Wood1.tga
Wood2 = forest/summer/NTL_Darwin_Small_Wood2.tga
Wood3 = forest/summer/NTL_Darwin_Small_Wood3.tga
Wood4 = forest/summer/NTL_Darwin_Small_Wood4.tga

WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga

Tree0 = Trees\NTL_Darwin_Small_AlteredBush6a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = Italy_DF/water/ItalyWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/fields_airfieldBurma.tga
LowLand1 = land/summer/fields_sand.tga
LowLand2 = land/summer/NTL_Darwin_Small_burmascrub.tga
LowLand3 = land/summer/grnd/fields_sand3.tga

MidLand0 = land/summer/grnd/fields_grnd_02.tga,2
MidLand1 = land/summer/grnd/fields_proc012.tga
MidLand2 = land/summer/midland.tga
MidLand3 = land/summer/mount.tga

Mount0 = land/summer/fields_rock0.tga
Mount1 = land/summer/fields_highmount.tga
Mount2 = land/summer/fields_midmount.tga
Mount3 = land/summer/NTL_Darwin_Small_ParapAF.tga,1

Country0 = land/summer/grnd/grasssand.tga
Country1 = land/summer/NTL_Darwin_Small_burmascrub.tga
Country2 = land/summer/NTL_Darwin_Small_burmascrub.tga
Country3 =

City0 = land/summer/DownCity.tga
City1 = land/Pacific/field5_burma.tga
City2 = land/summer/NTL_Darwin_Small_DarwinCT.tga,-1
City3 = land/summer/factory.tga

AirField0= land/summer/NTL_Darwin_Small_burmascrub.tga
AirField1= land/summer/fields_airfieldBurma.tga
AirField2= land/summer/NTL_Darwin_Small_burmascrub.tga
AirField3= land/summer/NTL_Darwin_Small_DarwinAF.tga,-2

Wood0 = land/summer/NTL_Darwin_Small_burmascrub.tga
Wood1 =
Wood2 = land/summer/NTL_Darwin_Small_burmascrub.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/coastline.tga
Water3 = Italy_DF/water/dune_beach.tga
;Water3 = water/Beach.tga

Cheers
Fawlty
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