Autumn Textures for BoB - WIP (update 03/10/08)

Ok, I have it working on Canon's Channel Map - this is how I did it.

1. I installed the textures and the file structure looks like below;

Forest/Autumn folder with the wood tga's
[Image: Structure1.jpg]

Land/Autumn Folder;
[Image: Structure.jpg]

2. Go to you Channel map folder (..\MODS\MapMods\Maps\CAN_Channel) and make 3 copies of the CAN_40_load.ini file - leave one named as Copy of CAN_40_load.ini (just in case) and rename the others to;

CAN_AutE_load.ini and CAN_AutL_load.ini (autumn early and late)

3. Open CAN_40_load.ini and change contents to;
Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap  = map_M.tga
TypeMap   = CAN_40_map_T.tga
FarMap    = CAN_40_map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]

CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga

[TMAPED]
CAN_40_ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_40.static
[text]
texts_40.txt

[WOOD]
Wood0  = forest/summer/Wood0.tga
Wood1  = forest/summer/Wood1.tga
Wood2  = forest/summer/Wood2.tga
Wood3  = forest/summer/Wood3.tga
Wood4  = forest/summer/Wood4.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds = sk_Clouds256.tga
  HighCloudsNoise = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/bob_fields_1.tga,2
LowLand1 = land/summer/rom_fields_LowLand2.tga,-2
LowLand2 = land/summer/bob_fields_1.tga,-1
LowLand3 = land/summer/bob_fields_1.tga,-1

MidLand0 = land/summer/bob_fields_1.tga
MidLand1 = land/summer/bob_fields_2.tga
MidLand2 = land/summer/rom_fields_LowLand2.tga
MidLand3 = land/summer/bob_fields_1.tga

Mount0 = land/summer/rom_mount0.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/bob_fields_2.tga
Mount3 = land/summer/rom_swamps1.tga

Country0 = land/Pacific/fields_kevtungatt2.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/summer/rom_fields_MidLand0.tga
Country3 = water/rom_fields_Beach.tga,2

City0    = land/summer/sk_DownCity.tga
City1    = land/summer/sk_MidCity.tga
City2    = land/summer/sk_country_mount.tga
City3    = land/summer/sk_Factory1.tga

AirField0= land/summer/rom_air_fields_0.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0    = forest/summer/rom_forrestground.tga
Wood1    =
Wood2    = forest/summer/rom_ForrestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga


Water2   = water/rom_CoastLine1.tga
Water3   = water/rom_fields_Beach.tga,2

4. Open CAN_AutE_load.ini and change to;
Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap  = map_M.tga
TypeMap   = CAN_40_map_T.tga
FarMap    = CAN_40_map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]

CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga

[TMAPED]
CAN_40_ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_40.static
[text]
texts_40.txt

[WOOD]
Wood0 = forest/Autumn/Wood0au.tga
Wood1 = forest/Autumn/Wood1au.tga
Wood2 = forest/Autumn/Wood2au.tga
Wood3 = forest/Autumn/Wood3au.tga
Wood4 = forest/Autumn/Wood4au.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds = sk_Clouds256.tga
  HighCloudsNoise = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/Autumn/bob_fields_2_autumn_early.tga
LowLand1 = land/Autumn/bob_fields_3_Compans_autumn_early.tga
LowLand2 = land/Autumn/bob_fields_1_autumn_early.tga
LowLand3 = land/Autumn/bob_fields_3_Compans_autumn_early.tga

MidLand0 = land/Autumn/bob_fields_2_autumn_early.tga
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0 = land/summer/fsmd_mount1.tga,2
Mount1   = land/summer/sk_fields_mount2.tga,2
Mount2   = land/summer/rom_LowLand0.tga
Mount3   = land/summer/rom_swamps1.tga

Country0 = land/Autumn/sk_country_mount_autumn_early.tga
Country1 = land/Autumn/sk_country_mount_autumn_early.tga
Country2 = land/Autumn/sk_country_mount_autumn_early.tga
Country3 = water/rom_fields_Beach.tga,2

City0 = land/Autumn/sk_DownCity_autumn_early.tga
City1 = land/Autumn/sk_MidCity_autumn_early.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga

AirField0= land/Autumn/airfield1_autumn_early.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0 = land/Autumn/bob_forest_autumn.tga
Wood1 =
Wood2 = land/Autumn/bob_forest_autumn_late.tga
Wood3    =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/Autumn/bob_fields_2_autumn_early.tga
Water3 = water/Beach.tga

5. Open CAN_AutL_load.ini and change to;
Code:
[MAP]
ColorMap  = map_c.tga
HeightMap = CAN_40_map_h.tga
SmallMap  = map_M.tga
TypeMap   = CAN_40_map_T.tga
FarMap    = CAN_40_map_F.tga
ReflMap   = map_R.tga

[LIGHT]
  LandLight = LandLight.mat
  CloudShadows = CloudShadows.mat

[MAP2D]

CAN_40_ed_m03.tga
CAN_40_ed_m02.tga
CAN_40_ed_m01.tga

[TMAPED]
CAN_40_ed_map_t.tga


[WORLDPOS]
CAMOUFLAGE = ETO
MONTH=7
DECLIN = 50
PRESSURE    = 745
TEMPERATURE =  18

[CUBE]
Down  = Cube_bott.tga
East  = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up    = Cube_top.tga
West  = Cube_left.tga

[static]
actors_40.static
[text]
texts_40.txt

[WOOD]
Wood0 = forest/Autumn/Wood0au.tga
Wood1 = forest/Autumn/Wood1au.tga
Wood2 = forest/Autumn/Wood2au.tga
Wood3 = forest/Autumn/Wood3au.tga
Wood4 = forest/Autumn/Wood4au.tga

WoodMask2  = forest/summer/ForestMask.tga
WoodMask3  = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
  HighClouds = sk_Clouds256.tga
  HighCloudsNoise = sk_CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/Noise.tga
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
  ForestNoise= forest/summer/ListForestNoise.tga
  BeachFoam  = water/Foam_.tga
  BeachSurf  = water/BeachSurf_.tga
  BeachLand  = water/RiverLand.tga

  Tree0 = Trees\AlteredBush8a.tga
  TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/Water.tga

[ROADS]
Rail     = land/summer/Rail
Road     = land/summer/Road
Highway  = land/summer/Highway

[FIELDS]
LowLand0 = land/autumn/bob_fields_2_autumn_late.tga
LowLand1 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand2 = land/autumn/bob_fields_1_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga
LowLand3 = land/autumn/bob_fields_3_Compans_autumn_late.tga //land/autumn/bob_fields_2_autumn_late.tga

MidLand0 = land/autumn/bob_fields_2_autumn_late.tga
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0 = land/summer/fsmd_mount1.tga,2
Mount1   = land/summer/sk_fields_mount2.tga,2
Mount2   = land/summer/rom_LowLand0.tga
Mount3   = land/summer/rom_swamps1.tga

Country0 = land/autumn/sk_country_mount_autumn_late.tga
Country1 = land/autumn/sk_country_mount_autumn_late.tga
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 = water/rom_fields_Beach.tga,2

City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga

AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3    =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/autumn/bob_fields_2_autumn_late.tga
Water3 = water/Beach.tga

6. Open all.ini (in ....MODS/mapmods/maps) and add the following;
Code:
Channel_Aut_Early CAN_Channel/CAN_AutE_load.ini
Channel_Aut_Late CAN_Channel/CAN_AutL_load.ini

7. Open FMB and check maps - you should have your normal channel map (with new textures) and an autumn early and autumn late map.

If you get an error message when maps are loading then possibly, you don't have all the textures or you have them in the wrong spot.

Hope this helps

CheersnBeers

Quelty
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