Moving ships in inland water... is it still not possible
#13

Hi Guys,

Pardon if this is technically unintelligent.
I mentioned this in another thread a while back. What about adding a new characteristic to ALL ship objects, mobile and static, : draft. Your categories could be for instance as simple as :
a. Shallow : for landing craft, small fishing vessels, MTBs, barges, Dukws, Buffaloes and flying boats (and torpedos)
and would include coastal waters, all rivers and lakes - until the vessel hit the beach/shore
b. Normal : for (surfaced) subs, coastal vessels, tankers/freighters, destroyers and would be designated by distance from shore as it is already done - though ideally the distance from shore value would be adjusted
c. Deep : for AC Carriers, Battleships, Cruisers
would essentially keep the current characteristics.
I think you already deal with a graphic depth component for water in mapmaking if I'm not mistaken; might it not be possible to marry the depth characteristic to this?

(Alternately, people creating ship mods could be required to include vessel draft in ft/m where possible both for loaded and empty )

Just a thought

von Kopfdorfer
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