Autumn Textures for BoB - WIP (update 03/10/08)

I extracted them using the .SFS extractor.

They are in fb_maps.SFS


It was a hunch that seemed to pay off. I reckoned it worked a bit like the .tree.tga system.

You just tell the game where the AlteredBush8a.tga file is, and it uses that as the path to the
rest of the files.

So if I wanted to create a new path to the supplied AlteredBush8aTL.tga, then I presumed
I would need to create a folder containing all the rest of the files associated with it.

It might not be that way but it seems to work.
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