06.09.2008, 19:32
Quote: zaelu wrote:
Th!rdeye, it would be best if the burning smoke will disapear altogether when the plane hits the ground and be switche with other "fiery objects". The replacing objects could then be build from scratch for better FPS output.
No. I said already that i can't do that or i already would have!!!!
Could be something in MODS/3rdeye smoke/3do/effects/aircraft .... RedLeakGND.eff ??
some *.eff that controls the smoke emission after "grounding" the plane ?
... but i remeber that we need the smoke if the plane lands while damaged ....
i'm just so ... unable to program anything