08.09.2008, 06:04
Hi YLB,
Certainly looks odd hock: - the initial ini's that I had were a combination of various posts in this thread which got me up and running, obviously not perfect. What I have now done is added the ,-1,2 or whatever Canon had in his original map download and it seems to have fixed the problem.
Appropriate bit of code now looks like;
Cheers
Quelty
Certainly looks odd hock: - the initial ini's that I had were a combination of various posts in this thread which got me up and running, obviously not perfect. What I have now done is added the ,-1,2 or whatever Canon had in his original map download and it seems to have fixed the problem.
Appropriate bit of code now looks like;
Code:
[FIELDS]
LowLand0 = land/autumn/bob_fields_2_autumn_late.tga,2
LowLand1 = land/autumn/bob_fields_3_Compans_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga
LowLand2 = land/autumn/bob_fields_1_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga
LowLand3 = land/autumn/bob_fields_3_Compans_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga
MidLand0 = land/autumn/bob_fields_2_autumn_late.tga,-2
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga
Mount0 = land/summer/fsmd_mount1.tga
Mount1 = land/summer/sk_fields_mount2.tga,2
Mount2 = land/summer/rom_LowLand0.tga
Mount3 = land/summer/rom_swamps1.tga
Country0 = land/autumn/sk_country_mount_autumn_late.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 = water/rom_fields_Beach.tga,2
City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga
AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga
Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/autumn/bob_fields_2_autumn_late.tga
Water3 = water/Beach.tga,2
Cheers
Quelty