Autumn Textures for BoB - WIP (update 03/10/08)

Hi YLB,
Certainly looks odd Confusedhock: - the initial ini's that I had were a combination of various posts in this thread which got me up and running, obviously not perfect. What I have now done is added the ,-1,2 or whatever Canon had in his original map download and it seems to have fixed the problem.

Appropriate bit of code now looks like;

Code:
[FIELDS]
LowLand0 = land/autumn/bob_fields_2_autumn_late.tga,2
LowLand1 = land/autumn/bob_fields_3_Compans_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga
LowLand2 = land/autumn/bob_fields_1_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga
LowLand3 = land/autumn/bob_fields_3_Compans_autumn_late.tga,-2 //land/autumn/bob_fields_2_autumn_late.tga

MidLand0 = land/autumn/bob_fields_2_autumn_late.tga,-2
MidLand1 = land/summer/sk_LowLand3_fields.tga,-2
MidLand2 = land/summer/sk_midland4.tga
MidLand3 = land/summer/sk_LowLand0.tga

Mount0 = land/summer/fsmd_mount1.tga
Mount1   = land/summer/sk_fields_mount2.tga,2
Mount2   = land/summer/rom_LowLand0.tga
Mount3   = land/summer/rom_swamps1.tga

Country0 = land/autumn/sk_country_mount_autumn_late.tga
Country1 = land/summer/whitechalk.tga,2
Country2 = land/autumn/sk_country_mount_autumn_late.tga
Country3 = water/rom_fields_Beach.tga,2

City0 = land/autumn/sk_DownCity_autumn_late.tga
City1 = land/autumn/sk_MidCity_autumn_late.tga
City2 = land/summer/CenterCity.tga
City3 = land/summer/factory.tga

AirField0= land/autumn/airfield1_autumn_late.tga,2
AirField1= land/summer/sk_fields_mount5.tga,2
AirField2= land/summer/sk_fields_airfieldGr1.tga
AirField3= land/summer/sk_fields_airfieldGr1.tga

Wood0 = land/autumn/bob_forest_autumn_late.tga
Wood1 =
Wood2 = land/autumn/bob_forest_autumn_late.tga
Wood3    =

Water0 = water/water.tga
Water1 = water/water.tga
Water2 = land/autumn/bob_fields_2_autumn_late.tga
Water3 = water/Beach.tga,2

Cheers

Quelty
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 36 Guest(s)