Autumn Textures for BoB - WIP (update 03/10/08)

Skunkmeister Wrote:The problem lies within Canon's map_C file. He has tried to simulate shallows by adding grey areas over water ways and this is what happens.

The only way to fix this is for cannon to play around with the grayscale values of his shallows until he no longer gets trees in the water.

Our first attempts at creating reefs and shallows for the Slot map originally gave us this problem.


It is like Canon UK said. There are pixel for textures which include trees. If you paint this textures too near to the beach you will get trees on the water. The beach textures for example do not have any trees. So I use the beach pixel to eleminate the trees in the water.
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