--A.I. mod -- 3.04 Patch! :)
#11

TH0R Wrote:
fly_zo Wrote:It would be nice if we can get rid of sniper gunners and can get second flight to obey orders again( like they used to do ) so we can prevent breaking from escort and chasing first plane that crosses our way .

regards
Z


Quite right but again not... They have their moments Smile, but AI gunners in this sim are very easy to fool. Just don't attack alone and you will see how easy is to shoot the whole formation of bombers.

Things that need improving are:

AI gunners not being affected by G-forces (hence those incredible shots even when the targeted plane is manouvering badly)
AI gunners allways knowing where you are (they don't need to scan the horizon)
AI shooting blindly in the oposite direction of the attacker (not sure why, but to me it happenes allways in SBD's)
AI not taking friendly bombers flying nearby into account when firing (team kills)


6 O'clock attacks were very quickly abandoned by Luftwaffe in WW2, except when they were executed by heavy calibre guns which could fire well out of gunners range, usually carried by twin engined planes. But that was abandoned as well when Mustangs came in.

When you look at those guncameras where a plane is sitting on B-17's 6 OC and firing away you got to remember that gunners on those heavies had ammo for no more than 1 minute or firing, usually no more than 600 rounds per gun. And missions lasted up to 8 hours and more - so you do the math. Wink


wow m8 , you've made quite a dissertation out of it ..... i do agree with all

i just hate being shoot in the eye from ju87 rear gunner when passing by at rather high speed

again, all that you've said is quite right

regards
Z
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