11.09.2008, 15:12
thank you for the kind words :oops:
the 'shimmering' is a problem that seems to be caused by too much detail- particularly fine lines runnning parallel/close to each other, particularly bezels and fine markings on dials. this appears to be the games rendering engine's way of dealing with it. first version i did was worse in this respect and i've learnt a bit about what i can get away with, in some respects less is more :wink:
as i said this is a testbed for some ideas and it reached a stage where i thought it might be a stopgap until Avala does the whole job properly. his work was a major reason for me to consider attempting this- and the thunderbolt pit reference thread.
thanks again
the 'shimmering' is a problem that seems to be caused by too much detail- particularly fine lines runnning parallel/close to each other, particularly bezels and fine markings on dials. this appears to be the games rendering engine's way of dealing with it. first version i did was worse in this respect and i've learnt a bit about what i can get away with, in some respects less is more :wink:
as i said this is a testbed for some ideas and it reached a stage where i thought it might be a stopgap until Avala does the whole job properly. his work was a major reason for me to consider attempting this- and the thunderbolt pit reference thread.
thanks again