[WIP] Me 264V-1
#33

Zorin Wrote:
I/JG54_Gringo Wrote:
magot Wrote:: Poly Limit

3000 for single engine, 3500 for twin engine and bombers. These are flexible to a limited degree (about 100+ IF NEEDED!). Please ask Oleg if you go over limit. Also remember the limit includes damage model. Currently ground object limit is unknown to me. ALL POLLYGONS MUST BE 3 SIDED! So chop your polygons and then check polygon count.


But remeber guys this notes are from 2004-2005 we have better PC !
quality for il model was increase to 3000-5000 polys.

Which means that max 5000~5500 polygons.Which is the last stop...Otherwise you'll have to rework your model when it's near to finnishing.

Could you give a good reason for the need of them being three sided, because I learned this:

"Well constructed models should generally consist mostly of quads, with a few tris present. If the model is intended to be used for a subdivision surface (a way of rounding models), it should not have polygons with more than 4 sides."

Plus, the Fw200 we have in game has about 3.700 Tris (LOD0) excluding gear, flaps and turrets.
Some clarification in this issue would be MUCH appreciated.
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