12.09.2008, 22:29
Zorin Wrote:Some clarification in this issue would be MUCH appreciated.I/JG54_Gringo Wrote:magot Wrote:: Poly Limit
3000 for single engine, 3500 for twin engine and bombers. These are flexible to a limited degree (about 100+ IF NEEDED!). Please ask Oleg if you go over limit. Also remember the limit includes damage model. Currently ground object limit is unknown to me. ALL POLLYGONS MUST BE 3 SIDED! So chop your polygons and then check polygon count.
But remeber guys this notes are from 2004-2005 we have better PC !
quality for il model was increase to 3000-5000 polys.
Which means that max 5000~5500 polygons.Which is the last stop...Otherwise you'll have to rework your model when it's near to finnishing.
Could you give a good reason for the need of them being three sided, because I learned this:
"Well constructed models should generally consist mostly of quads, with a few tris present. If the model is intended to be used for a subdivision surface (a way of rounding models), it should not have polygons with more than 4 sides."
Plus, the Fw200 we have in game has about 3.700 Tris (LOD0) excluding gear, flaps and turrets.