Philippines v2.0 texts.txt UPDATE 11.2008
#35

delvpier Wrote:1/ about Landscape details = Excellent... I worked on that bloody map_F all day... it gives a much better view of far landscape but there is still a problem with coast and rivers... unfortunately, before release, I deleted basic files including some layers that would help now... am I stupid !?

so this problem is half solved but I need to go further... in case of unsucces, I would have to restart from the beginning... just for those who play with Excellent settings (... it's so better in Perfect)
Maybe it's time to think about a new graphic card :roll: :roll: :roll:

I have a method for making a good map_F from map_c and map_t in few hours of work...
Basically you must get a map_c where black is replaced by transparent colour (to do that I must invert black/white, use the "remove white" tool and invert again - just did not find a "remove black tool"), then you make this map the same size of map_t. This layer will become your map_f.

In the same file you then copy map_t as a separate layer.

Then using the magic wand, select all pixels of map_t with texture 0,0,0, and colorize (not paint, just colorize, that is important!) the corresponding pixels of the map_f layer with the appropriate texture color (e.g. green for forest, yellow for sand, etc...). Repeat this for all other texture index 1, 2, ....31.

About objects and towns, my very personal opinion is "if you cannot see it while flying at 400 km/h, it's not important! Smile ". So for my maps (Malta and the upcoming Central Mediterranean) I put few objects in towns. But then I accepted the help of other map builders who made more"populated" versions of the map.

Maraz
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