BumpH images creation/manipulation?
#3

2bits, in load ini only the chief RGB textures are listed, for example
lowland0=sk_lowland0.tga
The game looks for this file and AUTOMATICALLY looks if there exists a file called sk_lowland0.bumpH (also looks if there exists a file called sk_lowland0.tgb). If it exists it will use it together with sk_lowland0.tga (and or tgb). If it doesn't exist, well then the game will just use what it has namely the tga and tgb files.
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