P-47 Thunderbolt cockpit modding references and discussion

chris455 Wrote:The areas where the game engine could not allow the Jug to shine, were in those areas that made it so formidable, namely, high altitude performance; this was not Oleg's fault, but a nuance of the game engine, that nonetheless robbed the P-47 of the envelope where it's performance truly shined

Keeping in mind the age of the IL-2 game engine, that is understandable, although AFAIK the game engine was created by Oleg and company. Considering the namesake "IL-2 Sturmovik", it is forgivable that the game engine design focused on low altitude. Too, the Eastern Front was a far different aerial battlefield than that of the ETO where things happened routinely at high altitude. Hindsight being 20/20, who knew it would have the staying power to span the theaters we enjoy? Whether due to a lack of foresight or computing/graphical limitations of the time is a matter of conjecture. Still, we have what we have with all its bumps and warts. We are fortunate the incredibly talented modding community is proving what was previously shrugged off as being impossible is do-able. SoW will likely not replace IL-2 on my hard drive until it has comparable scope (PTO, MTO, etc.) and I don't see that happening in my gaming lifetime.[/u]
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