FMB and new maps
#6

I think the issue is opening large maps using the unlocked, "map editor version of the FMB". For those of you who are new to map making you will soon discover that large maps have to be built using separate source files, which are then consolidated for release using the actors.static tool. The map editor version of the FMB stores the entire map in ram, so trying to open a completed, large map results in a crash. The Slot is a good example. 'T' built all the airfields on one set of source files, and I put all the rest of the objects on a separate set. When we were ready to test it, we used the actors.static tool for consolidation, ran the tests, and then had to return to the source files to make any required changes.

As Fly_zo has pointed out several times before, "FMB+" is not what is used to create maps. FMB+ is an enhanced version of the stock FMB that FC created to improve the mission building process. To avoid confusion I recommend we refer to the FMB used for map creation as the "map editor FMB".
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