FMB tool for populating maps quickly
#7

More news, I should have mentioned that you can also

1) apply more than one *.static template to a texture using the "insert static as pattern" command (I think we should start referring to this as "patterning a texture with a *.static template"). To do this, all you need to do is repeat the process above, using a different *.static template.

2) remove a *.static template pattern from a texture (i.e. depattern a texture with a *.stactic template). To do this, one essentially reverse the "apply" process. In the objects menu select the tile type you want to remove the *.static template pattern from. Right click on the map. Click "remove static as pattern". Select the *.static template you want to remove from the tile. Click OK. Voila.

I am still trying to figure out what the "Load As..." and "Load As Spawn" commands in the amp FMB menu do. I have had some thoughts, but don't want to speculate until I have worked it out completely. Does anyone know? Does anyone know what the "Fill" command (default key command = "F") does?

Cheers

tsb47
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