Question and Suggestion (Revised)
#1

`
Is it possible to create a map in which we can do this (see the photo below):

[Image: convcg8.jpg]
(Image hosted by ImageShack.us)

But we do not do exactly the same things as did they in the photo. They were possibly also adjusting manually the elevation values of the gun barrels to make them match the convergence (bullets reach the pilot's sighting line at the convergence point), whereas we do not need to do the same thing with elevation values because every gun's elevation value and its convergence are automatically matched in game when you set the gun's convergence.

What we do in such a map is just to test where the bullets will hit on the "blackboard": the "blackboard" can be placed at different distances from the stationary fighter, and we can certainly set different convergences for the cannons for testing.

Of course, when we have set the convergence for an aircraft's cannons, we know exactly the point where the cannon shells will meet, theoretically, and their paths in the horizontal plane. But we do not know the shells' trajectories in the vertical plane, except for knowledge of their positions at two points - the gun's muzzle and the convergence point.

So if such a map can be created, then we can know much more about the bullets' behaviour in the vertical, by placing that "blackboard" at different distances from the stationary fighter. Such knowledge is valuable to one's gunnery.

Regarding modding I am a complete layman, so, if such a map is possible, I want to suggest that someone create it Smile .

Is it possible in the first place?

`
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)