FMB tool for populating maps quickly
#9

After test... really usefull to know that feature

... but I think it needs to be investigated further... to get rules...

I mean, it is not so easy to use. For example, following instructions and making template.static from a 8 x 8 pixels square... you have to be clever when populating this square of texture because when you want to use it on two squares of 4 x 4 (for example) you don't get the same result...
The game engine doesn't apply textures allways the same way... textures are cut in segments and applied segment by segment (everybody knows...). It seems to follow some rules...(?)
So the final result of "Insert pattern as static" is not the same for two squares of the same size... and you have to think about before... :wink:

It works also if you make template from a square of other size... let's try from a highly populated 4 x 4 pixels square and use this template on a bigger square of 64 x 64... only some parts of this square will be populated...

Template can be made from many sizes : 4 x 4, 8 x 8, 16 x 16, 32 x 32..... and applied on different size surfaces...

I think we should make many different tests to get the rules... it would be interesting :wink:

Great discovery, thank you.
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