26.09.2008, 18:48
problem with your idea:
when i built the solomon islands airfields i kind of used this method. i scaled the airfiled surveys down to in game size and put the appropriate airfield runway plate over the survey texture.
Later, i removed the survey texture to reveal the plates i had built over it and changed the ground texture to the one that fit.
your method would not allow for the correct geographic placement and orientation of an airstrip (if that's the goal).
Also the you would still have to use the runway plates. the plates make the ground smooth for take off and landing.
Clear plates can be used to preserve the texture underneath. i used this method on the Barakoma airstrip because the field was basicly a large beach. i used the in game beach texture and put clear plate over it for the smooth surface.
i can see the method mabye working for citys but not for historicaly accurate airstrips.
just an opinion
.
when i built the solomon islands airfields i kind of used this method. i scaled the airfiled surveys down to in game size and put the appropriate airfield runway plate over the survey texture.
Later, i removed the survey texture to reveal the plates i had built over it and changed the ground texture to the one that fit.
your method would not allow for the correct geographic placement and orientation of an airstrip (if that's the goal).
Also the you would still have to use the runway plates. the plates make the ground smooth for take off and landing.
Clear plates can be used to preserve the texture underneath. i used this method on the Barakoma airstrip because the field was basicly a large beach. i used the in game beach texture and put clear plate over it for the smooth surface.
i can see the method mabye working for citys but not for historicaly accurate airstrips.
just an opinion
.