A new way to make historic airfields...
#3

I think that historically correct placement and orientation is possible using Delvpier's method. However, it is difficult and only one airfield could be placed per texture.

Re: location - this would be achieved by transforming the underlying texture so that when placed in the correct location in map_t it would be in the correct place (i.e. not tiling itself within the texture)

Re: orientation - before transforming the underlying texture for location purposes, you would simply rotate the texture to the appropriate orientation.

Re: plates - as you note, the smooth areas needed for takeoff, landing and taxiing could be made using the transparent airfield plates in map FMB.

Placing a temporary airfield texture and using that as a template on which to put the airfield plates is certainly easier. Perhaps a combination method, using both the airfield texture and airfield plates, is the best solution (in terms of quality)?
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